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In Antic · 24 of 36
In one line: How exciting a game was, on the same 0 to 10 scale, from how the win chance swung. It updates while the game is live.
The home team's win chance swings 2.4 in total over a game, which is 240 points of movement. Of that, 0.6 comes in the last quarter. The favorite never changes, and the closeness of the last quarter adds 0.3. Excitement is 2.4 + 0.6 + 0.3 = 3.3, before Antic scales it against the sport's typical game.
Illustrative prices, not a live quote.
The game rating scores how exciting a game was, not how well any one player played. It reads the home team's win chance after every play and asks how far that chance moved, and when.
It uses the same 0 to 10 scale as the Antic Rating. Each sport is scored against its own typical game.
Four parts add up to the score. The total swing counts every move in the win chance across the game. The swings in the last quarter count a second time, so late moves matter more.
Each change in the favorite adds a little more, and a close final quarter adds to the score.
A live game gets a rating from what has happened so far, and the rating updates as the game goes on.
Hockey and soccer get no game rating, because their league data has no win-probability series.
Because each sport has its own scale, compare ratings within one sport, not across sports.
In college football a blowout can still rate fairly high, since a typical game there is already a mismatch.
The game card shows the rating beside the blue Antic mark, along with the room's comment count.